
This guide follows the original Black Ops map. Use the linked game’s current prompts for browser-specific inputs.
Open the factory and turn on power
Work toward the courtyard’s power switch. Power enables the teleporter setup and connects the factory routes. Before attempting a timed link, walk from each teleporter back to the starting mainframe so the path is familiar.
The three teleporter areas are Generator Room, Chemical Testing and Main Factory. Use the signs and layout to distinguish them, and track each completed link rather than repeating the same room.
Complete all three mainframe links
- With power on, stand in an unlinked teleporter and use the interaction prompt.
- A timed linking window begins. Run back to the mainframe at the starting area.
- Interact with the mainframe before the timer expires.
- Repeat for the other two teleporters.
- When all three are linked, the Pack-a-Punch gate at spawn opens.
Make the timer manageable
The original guide describes a 30-second linking timer. Open the route before starting it; a still-closed door or wrong turn wastes the attempt. Clear the immediate path and avoid starting a link while your movement is already restricted.
Do one link at a time. If you miss a timer, return to the teleporter and follow its prompts again. The local checklist below is a reminder, not automatic detection of the link.
Upgrade at the starting area
Pack-a-Punch costs 5,000 points in this original map setup. Once the gate is open, bring the weapon you intend to use and collect it promptly after upgrading.
A linked Der Riese teleporter has a 1,500-point teleport fee in the original game. That fee is different from the timed linking task and different from Kino’s free teleporter. Keep those budgets separate.
Build a route beyond the setup
Knowing the factory connections is more useful than memorizing one camping location. Identify a route to ammunition and another route back to open space. A narrow elevated position can become difficult to leave when your weapon empties.
Prepare for Hellhound pressure and mixed movement rather than treating the teleporter as an unlimited escape. Watch the game’s current prompts, cooldown and points before you depend on it.